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Super Quest - Map Key

Room Numbers are displayed in blue in the upper left.

Monsters are displayed in red in the upper right, with the number of monsters and then a letter representing the type:

Treasures are displayed in green in the lower left, with the number representing how much the treasure is worth in gold denars:

Rooms with exits that don't appear to link up with the adjoining room will change the adjoining room (by creating the appropriate exit in the adjoining room) as you go through the exit. For example:
  • If you visit room 18 (entering from the east or west) before visiting room 34, there will be no exit to the north to room 34.
  • When you visit room 34 (entering from the east or west), there will be an exit to the south to room 18.
  • As soon as you enter room 34, room 18 automatically changes to have a new exit to the north in addition to its original east and west exits.
  • These changes in the dungeon only last until you save your game at the bazaar or a hospice.

Rooms with Magenta colored walls are randomly configured, changing each time you reload the game. The exits that are guaranteed to be there are shown with paths that go straight through. The remaining exits may or may not be there on any given game load, and are shown as obstructed paths. For example:
  • This room is guaranteed to have an exit to the south, but may or may not have exits in any of the other three directions.
  • This room will be octogon shaped.
  • This room is guaranteed to have exits to the north, west, and south, but may or may not have an exit to the east.
  • This room will be either octogon shaped, or hallway shaped.
  • This room is guaranteed to have an exit to the south and the east, but may or may not have exits to the north and/or the west.
  • This room will be either octogon shaped, rectangular shaped, or hallway shaped.

Rooms of interest are highlighted in yellow: